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Old Oct 02, 2006, 10:12 PM // 22:12   #61
Ascalonian Squire
 
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Thread bump, cos this should be done without a doubt.
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Old Oct 02, 2006, 10:51 PM // 22:51   #62
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I have seen some pretty stupid responses so far... especially this idea. Can't u pick the skills for ur heroes already!!111111111 Cant u pick the weapons and stuff u use for heroes already!!!!!!!!!!!!!!! Ur only aloud 3 heroes anyway... Wont this be artificial intelligence handling our characters not us!? I have to say even if u were goin to try to take advantage of powerleveling it seems extremly hard to do. Farming heck i dont care, how about the stuff comes customized to the char it drops to, also with the crappy drop rate it would make things faster... Last i checked its basicly impossible to do some things with henchmen and theres basicly a reason for this so u can party with real people!!!!!111 Seriously this wouldnt unbalance the game that bad if ur not aloud to control your characters and they had a good idea with drops. Just pwned u all at basic knowledge of gw... gg...

/notsigned because of sheer stupidity

~Henchmen Are Richer Then Gold Farmers!

EDIT - Oh ya have u ever seen henchmen get a drop? Maybe making it like that can counter the farming problem.
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Old Oct 02, 2006, 11:06 PM // 23:06   #63
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It would just be basically the same as having heroes but better.
Dont see what all the fuss is about. We had already discussed the issues of looting earlier and decided against it.
As for the AI thing... So what?! it will be better than heroes, you'll have more control over armor, weapons, skills and the best thing, appearance. I'd swap Fatboy Koss with my necro anyday. 1 cos my nec looks better, (my nec doesn't have a daft afro) and 2 I know My nec is going to do a better job whether it's AI or not.
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Old Oct 02, 2006, 11:14 PM // 23:14   #64
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Quote:
Originally Posted by I Brother Bloood I
I have seen some pretty stupid responses so far... especially this idea. Can't u pick the skills for ur heroes already!!111111111 Cant u pick the weapons and stuff u use for heroes already!!!!!!!!!!!!!!! Ur only aloud 3 heroes anyway... Wont this be artificial intelligence handling our characters not us!? I have to say even if u were goin to try to take advantage of powerleveling it seems extremly hard to do. Farming heck i dont care, how about the stuff comes customized to the char it drops to, also with the crappy drop rate it would make things faster... Last i checked its basicly impossible to do some things with henchmen and theres basicly a reason for this so u can party with real people!!!!!111 Seriously this wouldnt unbalance the game that bad if ur not aloud to control your characters and they had a good idea with drops. Just pwned u all at basic knowledge of gw... gg...

/notsigned because of sheer stupidity

~Henchmen Are Richer Then Gold Farmers!

EDIT - Oh ya have u ever seen henchmen get a drop? Maybe making it like that can counter the farming problem.
i can barely make out what your saying, its so jumbled in angryness.

but, i take it that you rather see hero's stay as grouping with you everywhere, instead your own characters on the same account joining the group with you? I don't in any way see how this is related for making more humans play with you, seems like your replacing fire with electricity situation.

I wouldn't really see how it would matter if the hero's you were packing along would cause more problems if they were the same characters you built up on the same account or not.

The only problem i would see and take in consideration as the reason this wont be done is, your newly made dervishes will have like lvl 20 allies in lvl 1-6 zones. Thats basicly the idea I would assume of not allowing Account characters as heros.
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Old Oct 03, 2006, 02:24 AM // 02:24   #65
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Quote:
Originally Posted by I Brother Bloood I
I have seen some pretty stupid responses so far... especially this idea. Can't u pick the skills for ur heroes already!!111111111 Cant u pick the weapons and stuff u use for heroes already!!!!!!!!!!!!!!! Ur only aloud 3 heroes anyway... Wont this be artificial intelligence handling our characters not us!? I have to say even if u were goin to try to take advantage of powerleveling it seems extremly hard to do. Farming heck i dont care, how about the stuff comes customized to the char it drops to, also with the crappy drop rate it would make things faster... Last i checked its basicly impossible to do some things with henchmen and theres basicly a reason for this so u can party with real people!!!!!111 Seriously this wouldnt unbalance the game that bad if ur not aloud to control your characters and they had a good idea with drops. Just pwned u all at basic knowledge of gw... gg...

/notsigned because of sheer stupidity

~Henchmen Are Richer Then Gold Farmers!

EDIT - Oh ya have u ever seen henchmen get a drop? Maybe making it like that can counter the farming problem.
Uh...what are you trying to say? First it seemed like you were against it(the only part that really made sense...), then it seemed like you liked it, and then you /notsign?

First, yes, you can already choose your skills and weapons and stuff for your heros, but they still aren't your characters. The main point of this is to have at least some of your characters on your account in the same party. I don't really understand the rest of what you said...

Also to those people that keep worrying about power lvling/running, I don't see how that is really a problem. I see plenty of people running/pwr lvling for free or tips(which is almost free). But if it's really that much of a concern for you, then how about either your characters don't lvl when they are your heros, or they need to be lvl 20 when they are your heros? And then they don't unlock new areas when they are heros? That solves that...

As for item duping...I don't understand how that would work. Either you have to equip your characters when their heros with weapons the first time you get them, or they have the same things equiped as the acuall versions of them. If they had the same things equiped then it would go like this.

My monk has a green staff equiped. I go on my necro and use my monk as a hero. He has the green staff equiped and if I unequip it and then log off and log onto my monk, then my monk no longer has the staff equiped because my necro has it. I don't see any duping posibilities with that...

I know that I already posted something similar in this thread already, but it seems like no one saw it or they didn't understand it...

Oh, and just in case I forgot to before,

/signed for using your characters as heros
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Old Oct 03, 2006, 03:18 AM // 03:18   #66
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I think that would be awesome...

I always wondered how my characters would act as a team. As for the loot, xp, and junk who cares. I say if you use your other characters as heros, they don't get drops or xp ( I just want to see them in action side by side )

But since hero's never exceed the level of your character they shoudl make it avaible when they are all level 20. None of this must beat prohecies or factions stuff.

I've beaten Faction 3 times, Prophecies once...I lose interest in the "story" when I get to the ember light camp.

/SIGNED
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Old Oct 03, 2006, 06:41 PM // 18:41   #67
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Lemee refrase this in an easy to understand way. Your basicly taking heroes but having your characters... its pointless. I doubt you will be able to get them to powerlevel you even if it mattered. And the drops would be like henchmen are if it was supposed to drop for them it wouldnt. I dont really have a problem against it its just absoulutley pointless... Even if it was possible its almost pointless because there is no point to bring them unless they came through the missions with you and got new towns. Get what i mean?

/signed but i know it wont happen because of how much heroes would be like taking your own characters... Thats what they made them for.

~ Brother Bloood - "Henchman are richer than gold farmers!"

^Hey Rusty. Ive beaten prophecies 5 times and factions 5 times. Both have after game quests and fun if u look around. Did u know after u beat shiro Togo is the ritualist spirit at thannakai temple? The quests after u beat prophecies help you level up and are very interesting espeacially going back to ascalon. And if u stopped at ember light camp you probably missed some good elites.

Last edited by I Brother Bloood I; Oct 03, 2006 at 06:50 PM // 18:50..
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Old Oct 04, 2006, 04:13 AM // 04:13   #68
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Sure sounds awesome. /signed
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Old Oct 04, 2006, 04:18 AM // 04:18   #69
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well i don't think they're gonna increase your control over your heroes, however i don't see what all the fuss is about powerlevelling yourself.
any idiot can do it, whether with a hero, or all alone. i will explain

solo: if you chose a monk secondary, bring spirit bond, PS, essence bond, balthazars spirit. the rest is optional. find any area with melee only baddies, take off half your armor, and bam, powerlevelling. i did that to powerlevel my assassin from 12 to 20 in the troll cave... you'd be surprised how easy it really is.

hero method : equip a hero with any 55 or 600 hp build, and set a flag for him to aggro everything. you can make them activate skills by clicking on their skillbars already... so it can be done while you just sit back and watch your hero take the heat.


just wait and see, im gonna make my warrior hero run droks using flags just to spite you all
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Old Oct 04, 2006, 06:39 AM // 06:39   #70
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Awesome idea but It needs to be limited.

/signed but there should be item or gold restrictions and other stuff
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Old Oct 04, 2006, 06:58 AM // 06:58   #71
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/not signed

AI already received a buff regarding the heroes
AND they have access to all unlocked skills on your account.
So in what way is that not the same as having your own chars running around?
Your own chars would be artifcially controlled as well so it changes nothing.
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Old Oct 05, 2006, 01:51 AM // 01:51   #72
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Quote:
Originally Posted by Emik
/not signed

AI already received a buff regarding the heroes
AND they have access to all unlocked skills on your account.
So in what way is that not the same as having your own chars running around?
Your own chars would be artifcially controlled as well so it changes nothing.
your actual point been? changes nothing apart from what we have said above and the people's fondness of the idea.
If you think it changes nothing why not sign it? it's no bother to you then is it? AI controlled but YOUR chars. let me repeat that... YOUR chars. you get it now? are you blonde? want me to get you some crayons.....?
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Old Oct 05, 2006, 02:01 AM // 02:01   #73
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I don't really understand why people don't like the idea of seeing their other characters running around next to them. Every time I think about it I get fuzzies.

/signed again
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Old Oct 05, 2006, 01:05 PM // 13:05   #74
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i'd love to see me playing around with a party of my very own characters..
it brings back memories of icewind dale

/signed
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Old Nov 08, 2006, 06:20 AM // 06:20   #75
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Ok, I have several points so stick with me.


:: Reasons for Implementation ::
** I have TEN lvl20 PvE characters, one for each profession. With each new expansion, it is nice to get all of my characters at least to a point where I can buy all the regular skills and try to cap new good elites. However, with a new expansion comes new characters for me. It is going to get to a point where I just say "screw it" because I don't even want to think about getting 20 characters through an expansion and keep doing the same thing over and over. If I was to progress up to four of my characters at the same time, at least in storyline and unlocked towns, then I would be much more likely to continue playing this game. I haven't read anyone mention this benefit so far in this thread or at least couldn't find it. This to me is the greatest point to this topic. Guild Wars needs to keep the interest of its gamers, and eventually this will mean keeping multiple expansion owners from getting too frustrated at moving all his characters through a new expansion. The only other way to achieve this is by having towns unlocked by one character, unlock for all your characters.

** It was mentioned that you could use one of your characters if you ever needed them to fill a mission role for a mission or quest. I don't think this is as much of a benefit as Heroes fill that absence nicely. However, heroes do not share weapons or armor (which they really should among all your characters, but that is another thread) where being able to use my PvE characters would make it so I don't need to buy a weapon for each Hero, for each character. For me, this would be up to 100 weapons easily (10x10), and that is without getting weapons for different builds for these heroes. Sharing of weapons among the same hero (ie Koss and Koss) would eliminate this need, but for now it is a good reason for this topic.

:: Ways to Prevent Abuse ::

Right now, it would appear the reason people don't like this concept is they fear it will be abused. There are ways this can be avoided though.
** There is worry about power leveling your own characters. Currently, a player can get power leveled through guild mates or paying players, so this isn't exactly a huge problem in my opinion. However the way to prevent this has already been mentioned. Simply prevent the loading of any character who is not lvl20 already. This also will work vice-versa by only allowing a new character to use his other characters until that one he is using has reached lvl20 itself.

** A slightly more extreme method for limiting abuse would use the same concept as above. Instead of requiring lvl20 for all characters in question, require that both the main and loaded characters have completed at least one campaign. This ensures that each character must have experienced a full expansion before moving quickly through future expansions.

** Farming with multiple characters was mentioned to be a potential abuse. This is easily prevented by using the same workings of heroes. The loaded characters could not earn XP, Gold, Items, etc. They still get their portion of XP and drops, but the owner sees no benefit from it. There goes the abuse for "green" drops, gold, or even XP to earn skill points quickly.

:: Conclusion ::

By implementing the concept in this thread, ANet will help to stave off frustration and boredom from having to repeat new expansions with every single character a player has created. By using the above techniques to prevent abuse, this can be done without risk of harming the workings of the game.

-
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Old Nov 08, 2006, 06:26 AM // 06:26   #76
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/signed

agreed with above restrictions that would be added, however.

Also, using level 20 heroes to powerlevel you is already technically possible, some heroes come at level 20! the answer of course would be to disallow the character heroes from entering at a point where level 20 would be overpowered.

An excellent time they could come is at exactly the point where out of campaign characters enter the campaign, LA, kaineng, and consolate docks.
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Old Nov 08, 2006, 06:32 AM // 06:32   #77
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/signed

I was having the same idea going through my head and it's good to see so many people already agreeing to it!
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Old Nov 08, 2006, 06:37 AM // 06:37   #78
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Don't think I like the way this COULD be exploited... Rumor had it that Razah was going to be this... One of your characters from your character list. But Personally I think it would be overtly exploited with Running or Dragging characters to areas they should not be in. Thus Power leveling a lev 5 say to lev 20 in like 15mins... Imagine dragging a new build into Torment and just leaving it idle while the rest of you clean up giving it Massive EXP...

In any case, there are also Dupe Threats in this design, and other problems with the concept... So in the end I don't think it will happen...
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Old Nov 08, 2006, 06:42 AM // 06:42   #79
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100% unsigned.

if you have too many characters...prioritise.
its that simple.
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Old Nov 08, 2006, 06:46 AM // 06:46   #80
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=HT=Ingram ... Did you read my post at all???

Akhilleus ... Some players like to experience many aspects to the game like making different builds, etc. That is half the fun of it for some of us, not the grind of doing the same steps over and over to get to the same place.

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